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Lara Croft Tomb Raider: AnniversaryRelive the daring adventures of an explorer in this remake of the famous 1996's adventure.Lara Croft is an adventurer and explorer who tries to solve mysterious ancient legends. She has an affinity with ancient history and is an experienced spelunker just like her father. Together with her father she tried to solve the unknown myth of the Scion – the legend says that only when all Scion fragments are brought together will its true power be understood. Together they were determined to solve this riddle, but sadly her father went away before they had found all the pieces. Tomb Raider: Anniversary is a remake of the first Tomb Raider game originally released for PlayStation, Sega Saturn and PC back in 1996. The game is in its core a platform game that has some action elements in it.
Lara is a nimble spelunker and she's equipped with dual pistols, a grappling hook and a journal. During the course of the game you'll find more items to use, but this is basically what you will be working with. The environments you must traverse require dangerous jumps, climbing at dizzy heights, doing impossible stunts, underwater swimming, and avoiding many deadly traps. Playing as Lara is a nice experience – the controls are mostly very responsive and making cinematic jumps is easier than it looks on screen. Even if you start the game right away, skipping the tutorial level called Lara's Mansion, you'll be informed on how to perform all the required moves to get your way around the various obstacles when you need it. This is a nice approach, because prolonged tutorials can really be painful. The Lara's Mansion level is quite tedious, but it is also a nice opportunity to practice moves and stunts. There are some problems with the controls though. When clinging on to a wall, you often need to make a backwards jump. The problem is that you can't turn the camera back, so most of the time you must take a risk and jump outwards from the wall without being able to aim where you're going. What's more, it seems that Lara ignores some ledges – which can and certainly will lead to many unnecessary deaths. The combat system also has its problems. Lara can get into the momentum of a combat and so utilize something called the adrenaline dodge, but the way you're supposed to perform it is quite illogical and strange.
The enemy AI is also strange. If you jump up on a ledge during a combat (which is quite a natural thing to do in a threatening situation – getting onto higher ground is a defensive move that gives many benefits) the AI just stops working properly. Either they will just freeze and wait for you to come down (or shoot them down), or they will blindly run around below you while you take them out with your guns. It just seems that the developers didn't include support for the AI to attack someone that is on higher ground, even if you are well within their reach. This bug can be used to your advantage in many fights and basically ruins the illusion of you fighting against living breathing creatures that dwell in the ruins. During cut scenes and boss fights, you'll sometimes be prompted to quickly push a specific button – if you react too slowly to this, the cut scene usually ends in that Lara dies. So you need to keep your focus on the game even during the cut scenes. Between levels you'll be treated with story cut scenes. These will take you through the story as you make progress and as if you were watching a Hollywood action movie. To get things moving they apparently have fast forwarded and skipped to the important parts, which can feel like the story has some plot holes and leaves some questions unanswered. But if you don't think about it and instead focus on the game they work okay. The game will take you though various ruins, temples, tombs, labyrinths, abysses, palaces and caves. There is a lot to discover and explore and the game does a great job in capturing the feeling of these abandoned or remote environments. When you're deep underground, you'll only hear your own footsteps and occasionally some distant sounds echoing through the empty hollows. The game has some neat effects like this that deepens the feeling of presence. The sound is thus very fitting and works great. Graphically the game is also very pleasing – Lara has some astonishing acrobatic moves and seeing her use these skills to ascend treacherous cliffs or whatever it may be is exciting. The animations are well done too, even if there are some jerky motions here and there. The lighting is a little bit too standard though. One would have expected an underground cave with no real sources of light to be a bit darker. As it appears now, it's far too bight and clear. Overall the game is strong visually with various shader effects and the level design looks cool most of the time although it can feel quite linear.
The save/load function has its own quirks in Tomb Raider: Anniversary. Certain locations spread across the levels will save your progress at specific checkpoints. You can save whenever you want, but the save will not count as a save per se. Instead it just saves what your last checkpoint was, and if you load that save you'll be taken to that checkpoint. This is confusing at first, but works actually really good – it prevents players from squirming through the game by saving and loading the whole time. Every time you load a save, you'll be granted a full health bar too, so health packs aren't needed as much as usual. Tomb Raider has always had puzzles and riddles to be solved. Pressure plates, boxes that must be moved around to reach new areas, keys that must be found, locked doors and hidden treasures. This game is no exception. Most of these puzzles have an appropriate difficulty level – not too easy, not too hard which is an impressing feat in itself. Written by Mattias - 2008-12-22 |
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