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Marvel vs. Capcom 3: Fate of Two Worlds
The long awaited sequel to one of the most over-the-top fighting games ever returns with a bang.
The worlds of Marvel and Capcom clash once again, and a new threat is on the rise. With two entire universes on the brink of destruction it is time for the heroes of the universes to step up and fight, for the fate of two worlds rely on them.
Marvel vs. Capcom 3: Fate of Two Worlds is the 2011 years installment in the long-running fighting game franchise Marvel Vs. Capcom. This is however not a direct sequel to a previous release as the story arc is brand new and fresh. As such, it's a great starting point for newcomers to the series and a fresh experience for people already familiar with the other games in the franchise.
The meat of the game is that you form teams of three characters and fight other teams. There are 36 playable characters in total where 32 of them are available from the get-go. The four unlockable characters are Taskmaster, Akuma, Hsien-Ko and Sentinel. The character roster is featuring famous fighters, super heroes, villains and champions from both the Capcom video game universe and the Marvel comic book universe. Most of the fan favorites are in this game such as Ryu, Spider-Man, Chun-Li, Captain America and so forth. When you select character you are also prompted to select an Assist Type associated with it, which is basically the way you want your character to behave when called upon during fights. In Marvel Vs. Capcom games you can call in support from your other team members on the fly at almost any time during a fight. You can also switch out characters, much like in a tag team fight.
The game controls like a standard fighting game with the exceptions of the special Partner buttons. You have your basic Light-, Medium-, Heavy- and Special- attack buttons as well as the above mentioned Partner one- and two- buttons. The Special attack button is unique to all characters and used in different special moves such as Akuma's teleport ability, but it's every character's Launch button - it's used to launch your opponent into the air.
It is worth mentioning that playing with standard controller is a different experience compared to playing on an arcade stick due to the six-button layout. The game plays well on both options however, so it becomes a matter of preference rather than anything else.
Unlike most fighting games your team members are actively participating in the fight by assisting you in different ways. You can call on them for a brief support attack, switch out characters all together, perform a devastating team Hyper combo or unleash the power that is Team aerial combos. Team aerial combos are done by pressing the Special button together with either left or right direction; this controls from which direction your partner will attack and continue the on-going combo that you've started. You can combo in all three characters this way. This can be countered however if your opponent correctly guesses and anticipates the direction of the attack.
There are several game modes that are available to you both offline and online. The offline modes are as follows:
All game modes have their own settings (difficulty, timer etc) that you can change and tweak. Mission mode on the other hand has no such settings. Playing any mode grants you Player Points which the game uses for a couple of things, like there's a couple of achievements that require a certain amount accumulated Player Points and it unlocks bonus items as you gather enough points.
The online portion of the game allows you to play either Ranked- or Player matches. Ranked matches are where you put your skills to the ultimate test as you fight for points and compete with the rest on the global leaderboard. Player matches are casual matches between players with no real win or lose mechanics. Think of it as a friendly match - a perfect way to get started for novice players who are still learning the game but still want to compete with others.
There's a lot to unlock in this game. The more interesting unlocks are additional characters but you can unlock everything from character ending pictures to special promotional art and you can also unlock models that can be viewed in the model viewer. You can even unlock alternative opening movies, which are quite entertaining to watch.
The graphics are stunning and absolutely right for this game - the cartoon style shaded characters mixed with the incredibly vivid colors creates a perfect visual impression. The animations are smooth and the backgrounds are packed with details making the fights look interesting and alive. The whole graphical presentation is heavily inspired from the world of comics, with huge splashy texts and an overall loud tone - and it all comes naturally. Marvel vs. Capcom 3: Fate of Two Worlds offers some of the most spectacular and explosive fights to date.
The sound work is equally brilliant. They have recorded both English and Japanese voices for all characters, and you can even choose which characters should use what language - and for once they both sound great. The soundtrack is of top quality, featuring remixed character themes that you may or may not recognize from previous games, along with unique stage specific themes. The nostalgic feel that some of the songs invoke is simply outstanding – it is sure to capture any gamer's heart right away. It all fits the theme and pace of the action, so it is definitely another strong point for this game.
Marvel vs. Capcom 3: Fate of Two Worlds is full of improvements when compared to Marvel vs. Capcom 2: New Age of Heroes. The characters are unique and interesting and they all feel like complete and robust player choices. With the solid game modes and plentiful replay value this game does what a fighting is supposed to do. The novelty of it does best in short bursts though, so for the typical gamer, it's not a game that lasts for several hours in a row.
Written by Mike - 2011-02-22
Platform: Xbox 360
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