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Final Fight 3An arcade style street fighting beat 'em up that fails to put up a challenge.The once mighty crime organization called Mad Gear is no more. But the high crime rate in Metro City did not end with the fall of Mad Gear. Instead, other smaller gangs started looking to take Mad Gear's place. Widespread gang wars was fought until one roughnecked gang managed to claim the throne of the criminal underground – the Skull Cross gang. Final Fight 3 is a no-brainer arcade style beat 'em up game exclusive for the SNES. This game is about fighting criminal punks of the streets with either weapons or bare fists. It is a sequel to Final Fight 2 which came out in 1993, and it indirectly continues the story from there. The game can be played with four different characters who all have unique fighting moves and characteristics;
Obviously you'd pick the fighter that best suits your preference, and the fighters are more or less equal in power so they're all good choices. Final Fight 3 can be played on a few different difficulty levels, but even on the hardest level the game is far too easy to beat. This is a big deal because the game only has six stages (plus one bonus stage) divided into various sub-levels, and it's all over in just one hour. Sure enough, there are some secret and optional levels in the game, but they're not important enough to warrant any replay value. Playing cooperatively with another player is the biggest strength of game. It does make the game a lot easier, but standing side by side with a buddy and tackle punks together is as fun as it gets in this game. It's possible to accidentally hit your partner, so you need to be careful not to knock each other out. This is especially true when throwing enemies across the screen and when using weapons. The game detects hits rather imprecisely, so your attack may connect even when it doesn't look like it would, and this needs to be taken into consideration when playing.
While each playable character shares a few basic moves such as rushing, back-dashing and various grappling attacks, they also have character specific moves. For each attack that you deal you'll slowly build up a gauge at the bottom of the screen. This is the super gauge, and it determines when you can unleash so called Super Moves, which are the strongest attacks in the whole game. Once the gauge is all filled up you can perform a Super Move by inputting a special attack command (as indicated by the game manual). On average you'll get to do Super Moves twice per sub-stage, so you'll have plenty of chances to perform them. Landing a Super Move on a tough foe is always a highlight in the game. The controls are very easy to play with, but in order to fully optimize your characters powers you'll need to grow a custom to how the game handles jumping attacks, throws and grapples. The safest way to approach an enemy is to do a jumping attack, and from there continue on to deliver a combo of attacks. Again, if you've played other beat 'em up games this will come to you naturally, but if you're new to these games you'll probably need to practice this for a while. The above mentioned Super Moves also have a key role in the game and performing them needs a few minutes of practice. The number one reason as to why this game is too easy is because of the limited AI of the enemies. They seem slow to react and they typically don't do much to stop you. The AI also seems to have limits in how it works when it is off-screen. Enemies never attack when they're off-screen and that in turn means that they'll always try to walk into sight before they start attacking. Since you're often forced to stand around and wait for the enemies to get into the screen (because the scroll won't take you further), you'll almost always have the upper hand and anticipate them. This is very notable because enemies tend to fly very far from even the slightest touch, so they'll constantly fly off the screen. When you beat the game you're treated with a standard ending sequence and the staff roll. Then the game freezes, forcing you to reset the game or turn it off. Disappointingly there are no score boards or anything like that, so if you want to compete for a high score you must do it manually (with paper and pencil?). Visually Final Fight 3 has a lot of merit. It has lush colors, huge characters on the screen and it packs lots of detail. All the backgrounds are beautifully hand drawn in a lovable arcade-pixel-cartoon style which is very appealing. The urban setting in which the game takes place is very typical to the genre but it is very well done for a SNES game. There are some destructible environments thrown into the mix as well and it adds a nice touch to the whole game.
The soundtrack is also of very high quality. It captures the setting and mood of the game just perfectly by mixing gloomy and hectic tunes with some upbeat and catchy melodies here and there. The most memorable song of the whole game is the one that plays during the very first stage. It makes use of the iconic SNES fake electric guitar sample and it has an awesome bassline to back it up. It's super-catchy and has a tendency to stick for days - and that's a good thing because the song is exquisite. Final Fight 3 could have been mind blowing awesome with only some minor tweaks. The dopey AI enemies won't pose any threat, not even on the hardest difficulty level, and that's the one big problem with this game. With the overall low difficulty level you'll bash this game through on a lunch break, which indicates that this is a game for beginners. Playing with a buddy is fun for as long as it lasts, but the replay value is rather thin – simply because of the lack of challenge. Written by Mattias - 2010-03-21 |
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