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Resident Evil: The Umbrella ChroniclesTwo player co-op light gun game set in a dark horror zombie theme.Reports of bizarre murders began to surface outside an American Midwestern town. The S.T.A.R.S. Raccoon City Police Department Special Forces send in Bravo Team to investigate the case but engine trouble forces their helicopter to land in the middle of the night in a forest. Bravo Team began to investigate the area and soon found a wrecked prisoner van with the military police officers dead. Resident Evil: The Umbrella Chronicles is a light gun type game where you play as various people in selected scenarios from the long running Resident Evil game series. The game is played from a first person camera view and the ultimate goal of the game is simply to make it to the end of each stage. On your way there you'll need to shoot zombies and other monsters that come in your way. As such this is a very hectic game that requires precision and quick reactions. In its core this game is a simplistic arcade style shooter meaning that the game follows a very well known formula; as a player you only control a cross hair on the screen while the protagonist walks along the stage by itself. If you have a Nunchuk connected you may steer the camera view within strict limits which sadly isn't very useful at all.
The game takes place in many well known locations from the previous games Resident Evil 0, Resident Evil and Resident Evil 3: Nemesis. If you have played those games you're sure to feel right at home but in this game the developers have used the opportunity to explore new details within those familiar locations. The game also introduces some new plot lines which are exclusive to this game. This takes the Resident Evil lore further and is perhaps the sole biggest reason to play the game. You will often be swarmed with enemies so you need to have super fast reflexes to keep ahead of all the freaks trying to take a bite out of you. To aid you in this struggle to survive you will be able to find and use numerous items and weapons such as shotguns, sub-machine guns, grenade launchers, magnums and hand grenades. Using the Wii Remote as gun pointing on the screen works effortlessly.
When you are caught by a zombie you can get yourself free by quickly shaking the Wii Remote. Reloading your weapons is also done by shaking the Wii Remote. When your clip runs dry you can simply press the fire trigger to force an auto-reload of the weapon. But this is a vast disadvantage over manual reloading because it is important that your weapons are reloaded and ready at critical moments. Shaking the Wii Remote to reload a weapon will of course mean that you will need to take new aim as your cross hair may very well fly off the screen while you're reloading. The game can be played in a co-op mode with two players fighting side by side against the zombie threat. Two players will then share the same health bar but separate inventories, scores, statistics and ranks are kept for each player. Clearly this game is best played in the co-op mode, but the sub-scenarios only supports one player. There are numerous secrets hiding throughout the stages including health power-ups and archive files containing information about past and recent events in the game world. Finding these will basically require you to shoot every prop you can see in the game world, because that's where they're usually located. This takes away some of the atmosphere of the game. Collecting the said items is sadly poorly implemented in the game; once you find an item you must point at it and press the A button. Since you have no direct control over the camera you need to be fast in order to pick the item up to begin with – otherwise the camera tends to look away from the item. If you're fighting monsters and at the same time try to pick up an item, there's a risk that you'll press the A and the B button at the same time, meaning that you'll unintentionally throw a hand grenade. If you're playing co-op you won't have time deciding who shall pick what up; rather, it's a matter of “finders keepers”.
Between scenarios you will be able to purchase upgrades to your weapons by using special stars that you earn after every completed scenario. The better your rank is, the more stars you will earn. The game can be played in three different difficulty levels, but it's obvious that some of the optional side stories are pumped up quite a bit on the difficulty. Overall though the game is manageable if you keep calm and concentrate on placing your shots right – those critical hits can really make a difference! And you're also pretty much dependent on finding the hidden First Aid Sprays, as they provide you an “extra life” so to speak. The graphics in this game are mostly really good. The stages all look creepy, so the typical Resident Evil atmosphere is very much intact. A formidable load of work as been put on crafting these levels. There are, however, moments when the lighting looks strange or textures look smudged and blurry. Moreover there are a few occasions when the frame rate suffers some brief slowdowns. Luckily it never hampers your play experience as it only appears to be happening between action scenes; that is, when the game is loading in new sections of the level.
The soundtrack in this game is very eerie and well done. It does deepen the whole experience and suits the game perfectly – it sounds like it comes from a horror movie. Resident Evil: The Umbrella Chronicles is, for what it's worth, a great co-op light gun type zombie shooting game. But more importantly, this game portrays and deepens many of the key plots previously seen in other Resident Evil games. Written by Mattias - 2009-10-17 |
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